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Building digital escape rooms for learning: From theory to practice.

Romket PornsakulpaisalZara AhmedHarold BokMarco Antonio de Carvalho FilhoSmruthik GokaLauren LiAditya PatkiShaudee SalariVitallia SooknarineSook Woon YapJenny Moffett
Published in: The clinical teacher (2023)
Digital games are increasingly used to support learning across a diverse range of cognitive, affective and psychomotor domains in health professions education. Game-based learning will likely become an important competency for educators. However, educators can perceive game building as out of their reach due to a lack of expertise in digital technology. This toolbox offers advice to health professions educators who would like to build a simple game for learning known as a digital educational escape room.
Keyphrases
  • healthcare
  • virtual reality
  • public health
  • mental health
  • primary care
  • quality improvement
  • bipolar disorder
  • health promotion
  • social media