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Using the Behaviour Change Wheel Program Planning Model to Design Games for Health: Development Study.

Michael C RobertsonThomas BaranowskiDeborah I ThompsonKaren M Basen-EngquistMaria Chang SwartzElizabeth J Lyons
Published in: JMIR serious games (2021)
MECHA can help researchers map specific linkages between distal intervention objectives and more proximal game design mechanics in games for health. This can facilitate G4H program planning, evaluation, and clearer scientific communication.
Keyphrases
  • public health
  • healthcare
  • quality improvement
  • virtual reality
  • mental health
  • health promotion
  • minimally invasive
  • human health
  • risk assessment