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A Serious Game ("Fight With Virus") for Preventing COVID-19 Health Rumors: Development and Experimental Study.

Shuo XiongLong ZuoQiwei ChenZhang ZeliangMohd Nor Akmal Khalid
Published in: JMIR serious games (2024)
Compared to traditional media, serious games can effectively improve midelders'/elders' cognitive abilities while they face a health rumor. The gameplay effect is related to the individual's age and educational background, while income and gender have no impact.
Keyphrases
  • mental health
  • healthcare
  • public health
  • coronavirus disease
  • sars cov
  • health information
  • physical activity
  • health promotion
  • social media
  • disease virus