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Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial.

Gede PramanaBambang ParmantoDerek LomasOliver LindhiemPhilip C KendallJennifer S Silk
Published in: JMIR serious games (2018)
The gamified system showed good acceptability, usefulness, and engagement among anxious children receiving brief cognitive behavioral therapy treatment. Integrating an mHealth gamification platform within treatment for anxious children seems to increase involvement in shorter treatment. Further study is needed to evaluate increase in involvement in full-length treatment.
Keyphrases
  • clinical trial
  • healthcare
  • young adults
  • combination therapy
  • minimally invasive
  • depressive symptoms
  • physical activity
  • sleep quality