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The Mystery Dinner RCA: Using Gamification and Simulation to Teach Root Cause Analysis.

Andrea SmeraglioChristopher TerndrupJacob LutyGarrett Waagmeester
Published in: MedEdPORTAL : the journal of teaching and learning resources (2021)
A 90-minute, gamified, simulated RCA workshop was taught to medical students and multiple GME specialties with subjective improvements in patient safety attitudes and knowledge while alleviating faculty time constraints in case development.
Keyphrases
  • patient safety
  • medical students
  • quality improvement
  • healthcare
  • mental health
  • medical education
  • virtual reality
  • emergency medicine