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A Video Game for Brazilian T1D Children about Knowledge of Disease and Self-care: A Methodological Study.

Valéria de Cássia SparapaniSidney FelsNoreen KamalRebecca Ortiz La Banca BarberLucila Castanheira Nascimento
Published in: Journal of diabetes science and technology (2021)
The findings support the use of health behavior change determinants into video game design as a guide to achieve children learning needs and that might influence self-management behaviors.
Keyphrases
  • healthcare
  • young adults
  • public health
  • mental health
  • virtual reality
  • health information
  • risk assessment
  • climate change