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Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research.

Shaun W JerdanMark GrindleHugo Cornelis van WoerdenMaged N Kamel Boulos
Published in: JMIR serious games (2018)
Virtual environments that promote positive stimuli combined with health knowledge could prove to be a valuable tool for public health and mental health. The current state of research highlights the importance of the nature and content of VR interventions for improved mental health. While future research should look to incorporate more mobile forms of VR, a more rigorous reporting of VR and computer hardware and software may help us understand the relationship (if any) between increased specifications and the efficacy of treatment.
Keyphrases
  • mental health
  • virtual reality
  • public health
  • mental illness
  • healthcare
  • physical activity
  • deep learning
  • emergency department
  • climate change
  • replacement therapy
  • drug induced