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Development of a Mobile Game to Influence Behavior Determinants of HIV Service Uptake Among Key Populations in the Philippines: User-Centered Design Process.

Charlotte Devon HemingwayEmmanuel S BajaGodofreda V DalmacionPaul Mark B MedinaErnest Genesis GuevaraTyrone Reden SyRussell J DacombeClaire DormannMiriam Taegtmeyer
Published in: JMIR serious games (2019)
User-centered design activities supported the identification of important contextual requirements. Multiple data collection methods enabled triangulation of findings to mediate the inherent biases of the different techniques. Game acceptance is dependent on the ability of the development team to implement design solutions that address the needs and desires of target users. If target users are expected to develop design solutions, they must have adequate expertise and a significant role within the development team. Facilitating meaningful partnerships between health professionals, the games industry, and end users will support the games for health industry as it matures.
Keyphrases
  • healthcare
  • virtual reality
  • mental health
  • palliative care
  • public health
  • hiv infected
  • antiretroviral therapy
  • climate change
  • health information
  • machine learning
  • hiv testing
  • hiv aids
  • artificial intelligence