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Relationship Between Children's Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot Study.

Ismael Edrein Espinosa-CurielEdgar Efrén Pozas-BogarinJuan Martínez-MirandaHumberto Pérez-Espinosa
Published in: JMIR serious games (2020)
The findings of this study suggest that both enjoyment and user experience satisfaction for children aged 8 to 10 years were positively correlated with their learning and that were significant predictors of it. Challenge, knowledge improvement, narrative, creative freedom, and visual esthetics subscales correlated positively with children's learning. In addition, challenge and knowledge improvement contributed to predicting their learning. These results are relevant to consider during the design stages of serious games developed for young children's learning purposes.
Keyphrases
  • healthcare
  • young adults
  • physical activity
  • quality improvement