Translating and Testing a Digital Game Promoting Vegetable Consumption in Young Children: Usability Study.
Sophie Bucher Della TorreMarlene LagesSara Simões DiasMaria P GuarinoCátia Braga-PontesPublished in: JMIR serious games (2023)
In this study, we translated an existing digital game applicable and acceptable to both children and teachers. A larger study is warranted to confirm the effectiveness of interventions using the digital game to promote vegetable preference, willingness to taste, and intake.