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Examining the Feasibility of Early Mobilization With Virtual Reality Gaming Using Head-Mounted Display and Adaptive Software With Adolescents in the Pediatric Intensive Care Unit: Case Report.

Byron W LaiMaegen PowellAnne Grace ClementDrew DavisErin Swanson-KimaniLeslie W Hayes
Published in: JMIR rehabilitation and assistive technologies (2021)
The findings of this study suggest that VR gaming with HMDs and adaptive software is likely a feasible supplement to usual care for adolescents within the PICU, and these findings warrant further investigation. Recommendations for future studies aimed at incorporating VR gaming during early mobilization are presented herein.
Keyphrases
  • virtual reality
  • intensive care unit
  • young adults
  • case report
  • physical activity
  • healthcare
  • palliative care
  • data analysis
  • quality improvement
  • clinical practice
  • pain management
  • mechanical ventilation
  • optic nerve