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Health Care Professional-Supported Co-Design of a Mime Therapy-Based Serious Game for Facial Rehabilitation.

Daniel Lima SousaSilmar TeixeiraJosé Everton FonteneleRenato Mendes SantosLeynilson PereiraRodrigo BaluzVictor Hugo do Vale BastosAriel Soares Teles
Published in: JMIR serious games (2024)
This research letter presents the co-design process for RG4Face, a mime therapy-based serious game that uses computer vision for human facial movement recognition and estimation to help health care professionals and patients in the facial rehabilitation process.
Keyphrases
  • healthcare
  • end stage renal disease
  • soft tissue
  • endothelial cells
  • newly diagnosed
  • chronic kidney disease
  • prognostic factors
  • peritoneal dialysis
  • deep learning
  • virtual reality
  • mesenchymal stem cells