Fatigue, induced via repetitive upper-limb motor tasks, influences trunk and shoulder kinematics during an upper limb reaching task in a virtual reality environment.
Frédérique DupuisGisela SoleCraig WassingerMathieu BielmannLaurent J BouyerJean-Sebastien RoyPublished in: PloS one (2021)
In a fatigued state, changes in movement strategy were observed during the reaching task, including increased trunk and sternoclavicular movements and less glenohumeral movement. Performance was altered as shown by the lack of accuracy improvement over time and a decrease in movement speed in the Fatigue group.