Cue-Elicited Anxiety and Alcohol Craving as Indicators of the Validity of ALCO-VR Software: A Virtual Reality Study.
Alexandra GhiţăOlga Hernández-SerranoYolanda Fernández-RuizMiquel MonrasLluisa OrtegaSilvia MondonLidia TeixidorAntoni GualBruno Porras-GarcíaMarta Ferrer-GarcíaJosé Gutiérrez-MaldonadoPublished in: Journal of clinical medicine (2019)
The general interest in applying new technologies to the assessment and treatment of mental health disorders has led to the development of immersive real-life simulations based on the advantages of VR technology. Our study concluded that the ALCO-VR software can elicit anxiety and craving responses and that cue-induced anxiety responses can distinguish between AUD and SD groups better than cue-induced craving. The data on craving and anxiety were assessed consistently by different instruments. In addition, we consider that ALCO-VR is able to ecologically assess cue-induced anxiety and alcohol craving levels during exposure to VR alcohol-related environments.