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Cue-Elicited Anxiety and Alcohol Craving as Indicators of the Validity of ALCO-VR Software: A Virtual Reality Study.

Alexandra GhiţăOlga Hernández-SerranoYolanda Fernández-RuizMiquel MonrasLluisa OrtegaSilvia MondonLidia TeixidorAntoni GualBruno Porras-GarcíaMarta Ferrer-GarcíaJosé Gutiérrez-Maldonado
Published in: Journal of clinical medicine (2019)
The general interest in applying new technologies to the assessment and treatment of mental health disorders has led to the development of immersive real-life simulations based on the advantages of VR technology. Our study concluded that the ALCO-VR software can elicit anxiety and craving responses and that cue-induced anxiety responses can distinguish between AUD and SD groups better than cue-induced craving. The data on craving and anxiety were assessed consistently by different instruments. In addition, we consider that ALCO-VR is able to ecologically assess cue-induced anxiety and alcohol craving levels during exposure to VR alcohol-related environments.
Keyphrases
  • virtual reality
  • mental health
  • high glucose
  • sleep quality
  • diabetic rats
  • drug induced
  • machine learning
  • oxidative stress
  • alcohol consumption
  • data analysis
  • monte carlo
  • smoking cessation