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Creating a Theoretically Grounded, Gamified Health App: Lessons From Developing the Cigbreak Smoking Cessation Mobile Phone Game.

Elizabeth A EdwardsHope CatonJim LumsdenCarol RivasElizabeth SteedYutthana PirunsarnSandra JumbeChristopher NewbyAditi ShenviSamaresh MazumdarJim Q SmithDarrel GreenhillChristopher J GriffithsRobert T Walton
Published in: JMIR serious games (2018)
A dedicated gamified app to promote smoking cessation has the potential to modify smoking behavior and to deliver effective smoking cessation advice. Iterative, collaborative development using evidence-based behavior change techniques and gamification may help to make the game engaging and potentially effective. Gamified health apps developed in this way may have the potential to provide effective and low-cost health interventions in a wide range of clinical settings.
Keyphrases
  • smoking cessation
  • replacement therapy
  • public health
  • healthcare
  • low cost
  • mental health
  • human health
  • risk assessment
  • magnetic resonance
  • virtual reality
  • contrast enhanced