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Immersive Virtual Reality Avatars for Embodiment Illusions in People With Mild to Borderline Intellectual Disability: User-Centered Development and Feasibility Study.

Simon LangenerRandy KlaassenJoanneke E L VanDerNagelDirk Heylen
Published in: JMIR serious games (2022)
Balancing the embodiment immersion by focusing on interaction habituation (eg, controller-based locomotion) and lowering customization effort seems crucial to achieve both high SoE and usability for people with MBID. Hence, future studies should investigate the requirements for natural IVR avatar interactions by using multisensory integrations for the virtual body (eg, animations, physics-based collision, and touch) and other interaction techniques (eg, hand tracking and redirected walking). In addition, procedures and use for learning should be explored for tailored mental health therapies in people with MBID.
Keyphrases
  • virtual reality
  • intellectual disability
  • mental health
  • autism spectrum disorder
  • health information
  • mental illness
  • case control
  • healthcare
  • lower limb