A usability study of a multicomponent video game-based training for older adults.
Manuela Adcock-OmlinFloriana SonderAlexandra SchättinFederico GennaroEling D de BruinPublished in: European review of aging and physical activity : official journal of the European Group for Research into Elderly and Physical Activity (2020)
The newly developed exergame seems usable for healthy older adults. Nevertheless, some aspects of the exergame prototype can and should be improved. The training showed to positively influence physical and cognitive functions in a small convenience sample. Future trials are warranted which evaluate the feasibility and usability of the exergame training in a more "real-life" in-home setting and assess the behavioral and neuroplastic changes in a larger population after a longer training period with comparison to a control group.