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Digital Gamification Tools to Enhance Vaccine Uptake: Scoping Review.

Hina HakimS Michelle DriedgerDominique GagnonJulien ChevrierGeneviève RochÈve DubeHolly O Witteman
Published in: JMIR serious games (2024)
Digital gamified tools appear to have potential for improving vaccine uptake by fostering positive beliefs and increasing vaccine-related knowledge and intentions. Encouraging comparative studies of different features or different types of digital gamified tools could advance the field by identifying features or types of tools that yield more positive effects across populations and contexts. Further work in this area should seek to inform the implementation of gamification for vaccine acceptance and promote effective health communication, thus yielding meaningful health and social impacts.
Keyphrases
  • healthcare
  • mental health
  • public health
  • health information
  • human health
  • health promotion
  • risk assessment
  • quality improvement
  • social media