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Reflective and Reflexive Stress Responses of Older Adults to Three Gaming Experiences In Relation to Their Cognitive Abilities: Mixed Methods Crossover Study.

Najmeh Khalili-MahaniAtousa AssadiKate LiMahsa MirgholamiMarie-Eve RivardHabib BenaliKim SawchukBob De Schutter
Published in: JMIR mental health (2020)
Our results show that the experience of playing digital games was not stressful for our participants. Comparatively, the neurophysiological effects of exergame were more pronounced in the low-MoCA group, suggesting greater potential of this genre of games for cognitive and physical stimulation by gamified interventions; however, the need for enjoyment of this type of challenging game must be addressed.
Keyphrases
  • physical activity
  • virtual reality
  • mental health
  • study protocol
  • risk assessment
  • climate change