Time on task matters most in video game expertise.
Sebastian RöhlckeChristian BäcklundDaniel Eriksson SörmanBert JonssonPublished in: PloS one (2018)
In this study, we investigated whether working memory capacity (WMC), personality characteristics (grit) and number of matches played (time on task) can predict performance score (matchmaking rating [MMR]) in experienced players of a popular video game called Dota 2. A questionnaire and four online-based cognitive tasks were used to gather the data, and structural equation modelling (SEM) was used to investigate the interrelationships between constructs. The results showed that time on task was the strongest predictor of MMR, and grit also significantly influenced performance. However, WMC did not play a substantial role in predicting performance while playing Dota 2. These results are discussed in relation to sample characteristics and the role of deliberate practice and skill acquisition within the domain of playing Dota 2. Further, we suggest that future research investigates the social aspects of attaining skill, the relationship between personality and performance, and the qualitative aspects of time spent on a task.
Keyphrases
- working memory
- pet ct
- pet imaging
- healthcare
- transcranial direct current stimulation
- attention deficit hyperactivity disorder
- psychometric properties
- primary care
- systematic review
- mental health
- social media
- virtual reality
- positron emission tomography
- health information
- machine learning
- quality improvement
- current status
- high resolution