Design of Virtual Reality Exergames for Upper Limb Stroke Rehabilitation Following Iterative Design Methods: Usability Study.
Julian Felipe Villada CastilloMaria Fernanda Montoya VegaJohn Edison Muñoz CardonaDavid LopezLeonardo QuiñonesOscar Alberto Henao GalloJose Fernando LopezPublished in: JMIR serious games (2024)
The inclusion of exergames in rehabilitation for stroke-induced hemiparesis has significantly benefited the recovery process by focusing on essential shoulder and elbow movements. These interactive games play a crucial role in helping users regain mobility and restore practical use of affected limbs. They also serve as valuable data sources for researchers, improving the system's responsiveness. This iterative approach enhances game design and markedly boosts user satisfaction, suggesting exergames have promising potential as adjunctive elements in traditional therapeutic approaches.
Keyphrases
- virtual reality
- upper limb
- atrial fibrillation
- electronic health record
- image quality
- high glucose
- computed tomography
- big data
- diabetic rats
- machine learning
- health information
- artificial intelligence
- risk assessment
- magnetic resonance
- climate change
- drug induced
- social media
- endothelial cells
- cerebral ischemia
- weight loss