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Migration of an Escape Room-Style Educational Game to an Online Environment: Design Thinking Methodology.

Maja VidenovikTone VoldGeorgina DimovaLinda Vibeke KiønigVladimir Trajkovik
Published in: JMIR serious games (2022)
The results confirmed that digital escape room-style games could be used as an educational tool to engage students in the learning process and achieve learning outcomes. Furthermore, the design thinking methodology proved to be a useful tool in the process of adding novel educational value to the digital escape room-style game.
Keyphrases
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