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User-Centered Design of Serious Games for Older Adults Following 3 Years of Experience With Exergames for Seniors: A Study Design.

Ellen BroxStathis Th KonstantinidisGunn Evertsen
Published in: JMIR serious games (2017)
The main lessons learned during 3 years of experience with exergames for seniors applying UCD are that devoting time to seniors is a key element of success so that trust can be gained, communication can be established, and users' opinions can be recorded. All different game elements should be taken into consideration during the design of exergames for seniors even if they seem obvious. Despite the limitations of this study, one might argue that it provides a best practice guide to the development of serious games for physical activity targeting seniors.
Keyphrases
  • physical activity
  • high school
  • virtual reality
  • healthcare
  • body mass index
  • depressive symptoms
  • cancer therapy
  • health information
  • sleep quality