Login / Signup

Habits and Attitudes of Video Gaming and Information Technology Use in People with Schizophrenia: Cross-Sectional Survey.

William Th ChoiDan Ks YuTerry WongTella LanttaMin YangMaritta Anneli Valimaki
Published in: Journal of medical Internet research (2020)
Our data showed a high internet utilization rate among people with schizophrenia in Hong Kong. Only a few of them used the internet to search for health-related information. Our study also exemplified the unique habits of gaming among the participants. Health care professionals could utilize video games to engage people with schizophrenia and promote coping with stress and provide social skills training to such people with schizophrenia. Identification of the gaming attitudes can contribute to the development of serious games for the schizophrenic population. Further investigation is vital for the promotion of mental health through web-based platforms.
Keyphrases
  • bipolar disorder
  • mental health
  • healthcare
  • health information
  • depressive symptoms
  • big data
  • machine learning
  • electronic health record
  • stress induced