Login / Signup

Gaming With Stigma: Analysis of Messages About Mental Illnesses in Video Games.

Manuela FerrariSarah V McIlwaineGerald JordanJai L ShahShalini LalSrividya N Iyer
Published in: JMIR mental health (2019)
The game elements of the identified commercial video games included mental illness, about which many perpetuated well-known stereotypes and prejudices. We discuss the key findings in relation to current evidence on the impact of media portrayals of mental illness and stigma. Furthermore, we reflect on the ability of serious video games to promote alternative messages about mental illness and clinical practices. Future research is needed to investigate the impact that such messages have on players and to explore the role that video games can play in fostering alternative messages to reduce the stigma associated with mental illness.
Keyphrases
  • mental illness
  • mental health
  • virtual reality
  • primary care
  • healthcare
  • depressive symptoms