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The Content, Quality, and Behavior Change Techniques in Nutrition-Themed Mobile Apps for Children in Canada: App Review and Evaluation Study.

Jacqueline Marie BrownBeatriz Franco-ArellanoHannah FroomeAmina SiddiqiAmina MahmoodJoAnne Arcand
Published in: JMIR mHealth and uHealth (2022)
Findings suggest nutrition-themed apps intended for children displayed food and beverage content not recommended by dietary guidelines, with gaming apps more likely to display not recommended foods than their nongame counterparts. Many apps have a moderate app quality, and the use of consequences (instead of rewards) was the most common BCT.
Keyphrases
  • young adults
  • physical activity
  • quality improvement
  • high intensity
  • clinical practice
  • climate change