Gaming to improve vision: 21st century self-monitoring for patients with age-related macular degeneration.
Hessom RazaviElizabeth BaglinPyrawy SharanganEmily CarusoNicole TindillSusan GriffinRobyn GuymerPublished in: Clinical & experimental ophthalmology (2017)
a large proportion of AMD patients already use personal electronic devices. Gamification techniques are likely to increase compliance with self-monitoring, leading to earlier detection in the next generation of patients with neovascular AMD.