Cognitive Training Using Fully Immersive, Enriched Environment Virtual Reality for Patients With Mild Cognitive Impairment and Mild Dementia: Feasibility and Usability Study.
Seo Jung YunMin-Gu KangDongseok YangYounggeun ChoiHee Jae KimByung-Mo OhHan Gil SeoPublished in: JMIR serious games (2020)
A fully immersive VR cognitive training program may be feasible and usable in patients with mild cognitive impairment and mild dementia based on the positive satisfaction and willingness to use the program reported by physiatrists, OTs, and patients. Although not statistically significant, decreased response time without a change in finger tapping rate may reflect a temporary increase in attention after the test. Additional clinical trials are needed to investigate the effect on cognitive function, mood, and physical outcomes.
Keyphrases
- mild cognitive impairment
- virtual reality
- cognitive decline
- clinical trial
- end stage renal disease
- newly diagnosed
- chronic kidney disease
- ejection fraction
- working memory
- physical activity
- bipolar disorder
- healthcare
- type diabetes
- health information
- patient reported outcomes
- weight loss
- depressive symptoms
- social media
- open label
- study protocol
- sleep quality
- double blind
- patient satisfaction