Login / Signup

Prevalence of video gaming disorder in Saudi Arabia: a school-based national study.

Amjad AlfalehAbrar AlzaherAbdullah AlkattanKhaled AlabdulkareemMona H Ibrahim
Published in: The Journal of the Egyptian Public Health Association (2024)
The prevalence of GD was 20.45% among Saudi school students who play video games. Utilizing more than one type of gaming device and playing games in the fighting, war, and multiplayer categories via an online connection were significantly linked to having GD. To limit video gaming addiction, we encourage screening, diagnosing, and treating disordered video gamers early. In addition, governmental authorities and video game companies should discuss and revise numerous policy measures to minimize the accessibility of video games, limit the harms and risks related to them, and assist video gamers in becoming effective members of society.
Keyphrases
  • healthcare
  • public health