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Development and evaluation of virtual simulation games to increase the confidence and self-efficacy of healthcare learners in vaccine communication, advocacy, and promotion.

Emily J DoucetteMadison M FullertonMargaret PatemanAlyssa LipSherilyn K D HouleJames D KellnerJenine LealShannon E MacDonaldDeborah McNeilJane TyermanMarian Luctkar-FludeSandra DavidsonCora Constantinescu
Published in: BMC medical education (2024)
Following the completion of the VSGs, learners in medicine, nursing, and pharmacy showed significant improvement in their self-assessed confidence and self-efficacy in holding vaccine conversations. The VSGs as an educational tool, in combination with existing clinical immunization training, can be used to increase HCP confidence and engagement in vaccine discussions with patients, which may ultimately lead to increased vaccine confidence among patients.
Keyphrases
  • healthcare
  • end stage renal disease
  • virtual reality
  • newly diagnosed
  • ejection fraction
  • chronic kidney disease
  • mental health
  • patient reported outcomes
  • advance care planning