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Effects of an Immersive Virtual Reality Exergame on University Students' Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study.

Wenge XuHai-Ning LiangNilufar BaghaeiXiaoyue MaKangyou YuXuanru MengShaoyue Wen
Published in: JMIR serious games (2021)
The results gained from this study show that the iVR exergame has good usability, is highly acceptable, and has the potential to reduce depression levels among university students.
Keyphrases
  • virtual reality
  • depressive symptoms
  • sleep quality
  • electronic health record
  • health information
  • mental health
  • human health