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The prevalence of loot boxes in mobile and desktop games.

David ZendleRachel MeyerPaul CairnsStuart WatersNick Ballou
Published in: Addiction (Abingdon, England) (2020)
Loot boxes appear to be prevalent in video games that are deemed suitable for children, especially on mobile platforms.
Keyphrases
  • virtual reality
  • young adults