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Prevalence of virtual reality (VR) games found through mental health categories on STEAM: a first look at VR on commercial platforms as tools for therapy.

Almira Osmanovic ThunströmIris Sarajlic VukovicLilas AliTomas LarsonSteinn Steingrimsson
Published in: Nordic journal of psychiatry (2021)
Commercial platforms are only at the beginning of the development towards therapeutic content. Currently the quality and usability for therapeutic use is scarce but holds great potential.
Keyphrases
  • virtual reality
  • mental health
  • risk factors
  • health information
  • healthcare
  • stem cells
  • bone marrow
  • human health
  • social media
  • smoking cessation
  • replacement therapy