Impact of the Mobile Game FightHPV on Cervical Cancer Screening Attendance: Retrospective Cohort Study.
Madleen OrumaaSuzanne CampbellNathalie C StøerPhilip E CastleSagar SenAmeli TropéAdebola A AdedimejiMari NygårdPublished in: JMIR serious games (2022)
Exposure to the FightHPV app significantly increased cervical cancer screening attendance across the various analyses and improved detection of women with high risk for cervical cancer. For the first time, we demonstrated the effectiveness of gamification combined with mobile technology in cancer prevention by empowering women to make active health-related decisions. Gamification can significantly improve the understanding of complicated scientific concepts behind interventions and increase the acceptance of proposed cancer control measures.
Keyphrases
- cervical cancer screening
- papillary thyroid
- squamous cell
- systematic review
- physical activity
- type diabetes
- polycystic ovary syndrome
- squamous cell carcinoma
- lymph node metastasis
- childhood cancer
- young adults
- insulin resistance
- adipose tissue
- skeletal muscle
- pregnant women
- loop mediated isothermal amplification
- label free
- real time pcr