Pacing characteristics of whole and part-game players in professional rugby union.
Jason Cameron TeeYoga CoopooMichael Ian LambertPublished in: European journal of sport science (2019)
Contemporary theories on players' intensity distribution in team sports suggest that they regulate their outputs using pacing strategies. There is currently limited information on how movement patterns and pacing strategies of rugby union players in different position groups (forwards and backs) vary when exposed to different bout types (whole game, starter or finisher). Global positioning system (GPS) and accelerometer data were collected from 100 professional match participations to determine temporal effects on movement patterns. For forwards, finishers (players who entered the game as substitutes) demonstrated significantly greater high-speed running distance (% difference, ± 90%CI; magnitude-based inference and effect size) (↑ 55, ±17%; very likely large) and acceleration frequency (↑ 78, ±59%; very likely large) than whole game players. For backs, starters (players who started the game and were later substituted) displayed greater high-speed running distance than whole game players (↑ 27, ±21%; ES = likely medium) but this difference did not achieve statistical significance (p = .07). Forwards displayed "slow-positive" pacing strategies regardless of bout type, while backs displayed "flat" pacing strategies. Forwards and backs adopt different pacing strategies regardless of bout type, with forwards demonstrating progressively greater performance decrements over the course of the match. These findings reflect differing physical demands, notably contact and running loads, of players in different positions.