Does the loot box open the door to addiction? A case report of gaming disorder with high charges for loot box purchases.
Tokuya InagumaSumiko MisumiTomoyuki FunatogawaTakahiro NemotoHirohiko HarimaMasafumi MizunoPublished in: PCN reports : psychiatry and clinical neurosciences (2024)
The randomness in the selection of virtual items in loot boxes resembles gambling, triggering the reward system and contributing to an addiction to purchasing more loot boxes. For therapeutic purposes, understanding the motivations behind purchasing loot boxes and considering individual developmental characteristics are crucial to helping patients find satisfaction and a sense of achievement in activities besides gaming.