A geriatric game to strengthen older adult healthcare delivery and outcomes.
Donald A JurivichRichard N Van EckJoseph R WoodDakota SnustadJeremy HollowayDavid LangendoenMarc HughesBenjamin GalynkerScott BrewsterGunjan D ManochaPublished in: Journal of the American Geriatrics Society (2024)
Geri-POP demonstrates the potential of gamifying older adult population health and quality improvement around AFHS. Feedback on a prototype game revealed different attitudes between faculty and students, thus emphasizing the importance of game development as an iterative process that accounts for educator and learner-centric needs. A future consideration is whether the game informs user's clinical practices and changes healthcare outcomes for older adults.
Keyphrases
- glycemic control
- healthcare
- type diabetes
- virtual reality
- physical activity
- quality improvement
- weight loss
- insulin resistance
- community dwelling
- primary care
- middle aged
- magnetic resonance imaging
- mental health
- single cell
- metabolic syndrome
- young adults
- childhood cancer
- skeletal muscle
- adipose tissue
- climate change
- image quality
- hip fracture
- health insurance