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Innovate or game over? Examining effects of product innovativeness on video game success.

Franziska HandrichSven HeidenreichTobias Kraemer
Published in: Electronic markets (2022)
The online version contains supplementary material available at 10.1007/s12525-022-00521-7.
Keyphrases
  • virtual reality
  • social media
  • health information
  • psychometric properties
  • healthcare