A Mobile Serious Game About the Pandemic (COVID-19 - Did You Know?): Design and Evaluation Study.
Juliano De Souza GasparEura Martins LageFernando José Da SilvaÉrico MineiroIsaias José Ramos De OliveiraIgor OliveiraRayner Guilherme De SouzaJuan Rodrigues Oliveira GusmãoCamila Fernanda Donadoni De SouzaZilma Silveira Nogueira ReisPublished in: JMIR serious games (2020)
The gamification strategy for health education content on the theme of COVID-19 reached a young audience, which is considered to be a priority in the strategy of orientation toward social distancing. Specific educational reinforcement measures were proposed and implemented based on the players' performance. The improvement in the users' performance on the topic about the use of masks may reflect an increase in information about or adherence to mask use over time.