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Gamified innovation to teach patient disadvantage.

Sowbhagya MichealAndrew KellettNkosi LesseyBrahmaputra Marjadi
Published in: The clinical teacher (2022)
Combining gamification and experiential learning provided an effective and engaging way to teach about disadvantage in a limited time. Positive evaluation of the innovation indicates this approach can be utilised to teach social determinants of health.
Keyphrases
  • public health
  • healthcare
  • case report
  • mental health
  • health information
  • risk assessment
  • social media