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Digital Serious Games to Promote Behavior Change in Children With Chronic Diseases: Scoping Review and Development of a Self-Management Learning Framework.

Made Ary SarasmitaYa-Han LeeFan-Ying ChanHsiang-Yin Chen
Published in: Journal of medical Internet research (2024)
This review summarizes the fundamental behavioral theories and game elements of the available literature to establish a new theory-driven step-by-step framework. It can support game designers, clinicians, and educators in designing, developing, and evaluating digital, SG-based educational tools to increase self-management activities and promote behavior change in children with chronic diseases.
Keyphrases
  • young adults
  • virtual reality
  • systematic review
  • palliative care