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Acceptance, Usability and Health Applications of Virtual Worlds by Older Adults: A Feasibility Study.

Nicole CookSandra L Winkler
Published in: JMIR research protocols (2016)
This pilot study suggests that virtual worlds can be both a feasible and an applicable method to promote health among some seniors. Future research on virtual worlds with older populations should consider using state-of-the art technology including large monitors, providing a minimum of one trainer for every two to three participants, and distributing a comprehensive training manual at the start of the training to support organization and recall.
Keyphrases
  • health information
  • public health
  • healthcare
  • physical activity
  • mental health
  • virtual reality
  • health promotion
  • middle aged
  • climate change
  • genetic diversity