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Comparative evaluation of video-based on-line course versus serious game for training medical students in cardiopulmonary resuscitation: A randomised trial.

David P de SenaDaniela D FabrícioVinícius D da SilvaLuiz Carlos BodaneseAlexandre Rosa Franco
Published in: PloS one (2019)
The self-training modality using a serious game, after a short period of exposure, resulted in inferior students' performance in both theoretical and practical CPR tests compared to the video-based self-training modality. However, students showed a clear preference for using games rather than videos as a form of self-training.
Keyphrases
  • virtual reality
  • cardiopulmonary resuscitation
  • cardiac arrest
  • medical students
  • study protocol