Virtual reality-based action observation facilitates the acquisition of body-powered prosthetic control skills.
Manabu YoshimuraHiroshi KurumadaniJunya HirataHiroshi OsakaKatsutoshi SenooShota DateAkio UedaYosuke IshiiSeiji KinoshitaKozo HanayamaToru SunagawaPublished in: Journal of neuroengineering and rehabilitation (2020)
Using the BKT of bilateral manual dexterity, VR-based AO significantly improved short-term prosthetic control acquisition. Additionally, it appeared that the higher the immersion score was, the shorter the execution time of the BKT task. Our findings suggest that VR-based AO training may be effective in acquiring bilateral BP prosthetic control, which requires more 3D-based operation.
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