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Immersive virtual reality during gait rehabilitation increases walking speed and motivation: a usability evaluation with healthy participants and patients with multiple sclerosis and stroke.

Carla WinterFlorian KernDominik GallMarc Erich LatoschikPaul PauliIvo Käthner
Published in: Journal of neuroengineering and rehabilitation (2021)
For the first time, the present study evaluated the usability of an immersive VR system for gait rehabilitation in a direct comparison with a semi-immersive system and a conventional training without VR with healthy participants and patients. The study demonstrated the feasibility of combining a treadmill training with immersive VR. Due to its high usability and low side effects, it might be particularly suited for patients to improve training motivation and training outcome e. g. the walking speed compared with treadmill training using no or only semi-immersive VR. Immersive VR systems still require specific technical setup procedures. This should be taken into account for specific clinical use-cases during a cost-benefit assessment.
Keyphrases
  • virtual reality
  • end stage renal disease
  • newly diagnosed
  • ejection fraction
  • prognostic factors
  • electronic health record
  • health information
  • atrial fibrillation
  • lower limb
  • subarachnoid hemorrhage