Attention-deficit/hyperactivity disorder (ADHD) is a neurodevelopmental condition characterized by patterns of inattention and impulsivity, which lead to difficulties maintaining concentration and motivation while completing academic tasks. University settings, characterized by a high student-to-staff ratio, make treatments relying on human monitoring challenging. One potential replacement is Virtual Reality (VR) technology, which has shown potential to enhance learning outcomes and promote flow experience. In this study, we investigate the usage of VR with 27 university students with ADHD in an effort to improve their performance in ctableompleting homework, including an exploration of automated feedback via a technology probe. Quantitative results show significant increases in concentration, motivation, and effort levels during these VR sessions and qualitative data offers insight into considerations like comfort and deployment. Together, the results suggest that VR can be a valuable tool in leveling the playing field for university students with ADHD.
Keyphrases
- attention deficit hyperactivity disorder
- virtual reality
- autism spectrum disorder
- working memory
- endothelial cells
- machine learning
- systematic review
- high resolution
- deep learning
- metabolic syndrome
- electronic health record
- big data
- quantum dots
- induced pluripotent stem cells
- medical students
- living cells
- long term care
- borderline personality disorder