Co-design of a Virtual Reality Cognitive Remediation Program for Depression (bWell-D) With Patient End Users and Clinicians: Qualitative Interview Study Among Patients and Clinicians.
Maria Elena Hernandez HernandezErin E MichalakNusrat ChoudhuryMark HewkoIvan J TorresMahesh MenonRaymond W LamTrisha ChakrabartyPublished in: JMIR serious games (2023)
Patients and clinicians considered bWell-D interesting, acceptable, and potentially feasible, and provided suggestions to enhance its real-world applicability. The inclusion of end-user feedback is encouraged when developing future VR programs for clinical purposes.