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A Smartphone-Gamified Virtual Reality Exposure Therapy Augmented With Biofeedback for Ailurophobia: Development and Evaluation Study.

Ali KhaleghiAbbas NarimaniZahra AghaeiAnahita Khorrami BanarakiPeyman Hassani-Abharian
Published in: JMIR serious games (2024)
The tool has the potential to evolve into a comprehensive solution by incorporating various types of cats and their behaviors, simulating environments in which they are commonly found, and enhancing its appeal through an increased sense of adventure without inducing unrealistic fears. By adapting fear elements, the game can be tailored to treat various animal phobias. Phobia-focused games should avoid action and combat scenarios to prevent reinforcement of fear responses. After rigorous evaluation, further exploration is required to provide remote use beyond clinical settings.
Keyphrases
  • virtual reality
  • climate change
  • stem cells
  • prefrontal cortex
  • risk assessment
  • smoking cessation