Login / Signup

Using Distance Communication for the User-Centered Development of a Smartphone-Based Serious Game for Children With Type 1 Diabetes: Participatory Design Approach.

Jannie Toft Damsgaard NørlevChristina DeroscheKatrine SondrupOle Kristian HejlesenStine Hangaard
Published in: JMIR serious games (2022)
The smartphone-based serious game prototype has the potential to be a useful and attractive tool for teaching disease self-management. The use of distance communication proved to be a useful approach in the development of a serious game.
Keyphrases
  • virtual reality
  • young adults
  • risk assessment
  • medical students