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Integrating Health Behavior Theory and Design Elements in Serious Games.

Colleen CheekTheresa FlemingMathijs F G LucassenHeather BridgmanKarolina StasiakMatthew John ShepherdPeter Orpin
Published in: JMIR mental health (2015)
This study's method allowed for the articulation of design elements in a serious game from a user-centered perspective within a coherent overarching framework. The framework can be used to deliberately incorporate serious game design elements that support a user's sense of autonomy, competence, and relatedness, key constructs which have been found to mediate motivation at all stages of the change process. The resulting model introduces promising avenues for future exploration. Involving users in program design remains an imperative if serious games are to be fit for purpose.
Keyphrases
  • healthcare
  • public health
  • quality improvement
  • social media